Energy Cells are a type of block added by Thermal Expansion. They can store large amounts of Redstone Flux (by Thermal standards).
Energy Cells can be moved around without losing any stored energy by dismantling them with a Crescent Hammer. In item form, Energy Cells work as handheld batteries and can be filled or emptied by other devices. However, they cannot charge items in a player's inventory, like Flux Capacitors can.
When placed, Energy Cells display a gauge on their front side, which tells roughly how full they are:
The different sides of Energy Cells can be configured to accept energy from external sources, to emit energy to adjacent devices, or to be closed. These sides can be identified by the color of their corners: blue for 'input', orange for 'output' and yellow for 'closed'.
The amount of power that Energy Cells may receive and/or emit is limited, but configurable. This allows Energy Cells to be used to control flows of Redstone Flux. These limits apply even in item form.
Energy Cells follow Thermal Expansion's tier system. The tier of a Energy Cell determines its storage capacity, and the limits of how much power it may receive and/or emit.
The Creative Energy Cell can emit an infinite amount of Redstone Flux. For obvious reasons, this Energy Cell tier cannot be legitimately obtained.
The following table shows the capacity and power limits of Energy Cells, depending on tier.
Tier | Capacity | Max Input | Max Output |
---|---|---|---|
Leadstone | 400000 RF | 200 RF/t | 200 RF/t |
Hardened | 2000000 RF | 800 RF/t | 800 RF/t |
Redstone | 20000000 RF | 8000 RF/t | 8000 RF/t |
Resonant | 80000000 RF | 32000 RF/t | 32000 RF/t |
Creative | - | 100000 RF/t | 100000 RF/t |
The Creative Energy Cell cannot actually store any energy; it can receive it, but any received energy is simply lost.