Definitely not organic.
The Phytogenic Insolator is one of the Machines added by Thermal Expansion. It uses Redstone Flux to infuse plants with 'sunlight', Water and fertilizer. The Machine can be used to grow plants at a steady rate and in an organized way.
Because simulating sunlight takes a lot of energy and growing plants still takes some time, the Phytogenic Insolator is somewhat slower than most other Machines in the mod.
When working at maximum speed, the Phytogenic Insolator consumes 20 RF per tick. When its internal energy storage is starting to deplete, the Machine will slow down and use less power. This prevents sudden interruptions of the Phytogenic Insolator's work when its power supply cuts short.
The different sides of the Phytogenic Insolator correspond to different color-coded slots in its GUI. These sides can be identified by color-coded openings in the sides of the Insolator. This is used for handling input and output with ducts/pipes/conduits/tubes, other Machines and other types of inventories.
If the Integrated Modular Framework Augment is installed, this feature of the Phytogenic Insolator can be configured. Some things can be inserted from any side.
If the Integrated Servo Mechanism Augment is installed, output items are automatically ejected from the corresponding sides of the Phytogenic Insolator, evenly divided between the available outputs.
If the Integrated Hopper Apparatus Augment is installed, input items are automatically pulled into the Phytogenic Insolator from adjacent inventories at the corresponding sides.
Type | Color | Default Sides |
---|---|---|
Any item input | Blue | Top |
Primary item input | Green | (not set) |
Secondary item input | Purple | (not set) |
Primary item output | Red | Left, Right, Back |
Secondary item output | Yellow | Bottom |
Any item output | Orange | (not set) |
Any item input/output* | (colorless) | (not set) |
Water input | - | (any side) |
Redstone Flux input | - | (any side) |
The table below lists the recipes that the Phytogenic Insolator can perform. Recipes that use less energy also take less time.
Recipes always consist of a type of plant or seed, a fertilizer item and Water. Either Phyto-Gro or Rich Phyto-Gro must be used as fertilizer. With Phyto-Gro, plants take 7200 RF to grow. With Rich Phyto-Gro, however, both the primary output amount and the secondary output chance are multiplied by 3 (configurable), but plants take 9600 RF to grow.
Without Augments, the amount of Water used in a recipe is equal to the amount of energy used divided by 10, but the amount decreases if Processing Speed Augments are installed.
*: May be changed or disabled in the config.
**: Chance doesn't change when using Rich Phyto-Gro.
Input | Primary Output | Secondary Output | Notes |
---|---|---|---|
Any seeds | Crop | Seeds (150%**) | Works for any kind of seeds that has associated crops registered in the Forge Ore Dictionary (seedSomething and cropSomething). |
Any crop | 3x Crop | - | Works for any kind of crop that is registered in the Forge Ore Dictionary without associated seeds. |
Seeds | Wheat | Seeds (150%**) | - |
Potato | 3x Potato | Poisonous Potato (2%) | - |
Carrot | 3x Carrot | - | - |
Pumpkin Seeds* | Pumpkin | - | - |
Melon Seeds* | Melon (block) | - | - |
Sugar Canes* | 2x Sugar Canes | - | - |
Cactus* | 2x Cactus | - | - |
Cocoa Beans* | 3x Cocoa Beans | - | - |
Vines* | 2x Vines | - | - |
Lily Pad* | 2x Lily Pad | - | - |